Update #2 of Station Realm


Hi there! Hope you are doing well. I'll be explaining more about the fighting game because why not.  The game takes place in different worlds filled with fantasy creatures and they could travel to other worlds through Station Zero which is where the beginning of the game will be. At first, I wanted the main menu to be like how Splatoon's interactable menu layout where their shops for different stuff like clothes, and gear, where you battle people online. I at first liked the idea but agreed more on having the main menu as a subway because it's a bit different from other fighting games I've played and it fits with the world-building. If the player interacts with the Train, it will give options to play the story mode, regular battle (two-players or vs. computer), and the training room where you can practice your moves. There's also a shop where players can look at the artwork, information about the playable characters, and a bit of story-telling about the world. Besides the main menu, I worked on the programming part before evening getting to the menu. I've been watching a lot of devlog which are quite helpful, especially for a person who hasn't made an actual game. Not like my visual novel games (they were ok). While programming, I wanted (when playing with the computer ) I figure out a way for the opponent to follow the player but haven't made it into an AI that knows when to punch or dodge an attack.  I also need to test out on selecting the character especially when there are two players. Well, I'm going to leave this blog here. Oh, here is the sample design for the main menu. If you have any ideas for the game, go ahead and comment below. See you in the next blog. Bye.


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